02 December 2003

I'm spending way too much time playing Scooby Doo: Night of 100 Frights on my PS2. I think I'd be done by now if it weren't for one really badly designed section with almost impossible jumps. I checked a walkthrough to make sure it wasn't just me being a crappy gamer.

You are gonna HATE this level, seriously. I wouldn't be surprised if many gamers actually abandoned the game at this point because of the taxing, frustrating and seemingly insurmountable difficulties that await in this level. Many of the snacks are obscured by poor camera angles, Scooby's shadow disappears, etc - really shitty game design that turns an otherwise enjoyable adventure into a headache.

Nope. Not just me. When I get too frustrated, I switch to Syberia on my PC, which is interesting and fun and beautiful. Much better than Scooby Doo. I should just give up on Scooby Doo, but I am too stubborn. It's genetic; all the women in my family are stubborn.

Really, I should stop goofing off and do something productive. (Can I use the excuse that Caitlin R. Kiernan plays video games, and she gets lots of writing done?)

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